Viacomm – Interactive IoT Experience root December 17, 2025
Viacom 18

IoT Interactive Kiosk

Supersonic
The Work
CLIENT NAME

Viacom 18

SOLUTION

IoT Interactive Kiosk

INDUSTRY

Entertainment & Media

The Problem

Traditional awareness messaging doesn’t work in high-energy festival environments. The challenge was to communicate anti-theft awareness without breaking the mood or attention of the audience.

The Approach

Learning was designed as an experience, not an explanation. 

The Solution

An IoT-powered “Grab the Bud” kiosk where lifting a Budweiser can triggered real-time alarms and visuals. Participants who escaped successfully were rewarded, turning security awareness into a memorable, high-energy brand moment.

For Supersonic Music Festival, the challenge was to communicate anti-theft messaging without interrupting the high-energy
celebratory mood of the event.

The experience was designed as an IoT-powered interactive kiosk built around the theme “Grab the Bud.” Participants were invited to pick up a Budweiser can placed on a sensor-enabled pedestal. The moment the can was lifted, IoT triggers activated a simulated security response—lights, alarms, and on-screen visuals

Gamification was intentional. By lowering resistance through play, curiosity replaced caution. Participants learned through instinctive decision-making rather than passive consumption – without lectures, signage, or instructions.

impact
5,000+
participants
3,000+
Budweiser giveaways
High dwell time
and repeat engagement
Awareness works best when it’s experienced, not explained. By turning education into play, learning becomes intuitive and memorable.
ASTRA MERAKI
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